Dogmeat is a character and possible canine Companion in Fallout 4. Though there is no conclusive evidence that he is the same dog in Fallout 1 and 3, there is a good chance the dog shares his namesake with the Fallout 1 and 3 dog follower.
Dogmeat can be ordered to attack enemies and find items around the area for you. You can pick up any items Dogmeat finds by trading with him.
Finding[edit]
Dogmeat is initailly encountered near the Red Rocket Truck Stop.
Combat[edit]
You can give Dogmeat special canine armor you find in order to help boost his stats in combat. Doing so will allow Dogmeat to be more valuable in battle, as he takes less damage against enemy attacks.
Home Base[edit]
When not active as a companion and sent to Sanctuary, Dogmeat can be found in a nearby dog house close to your main home. Acronis backup for windows 10.
Relationships[edit]
Dogmeat does not have the same relationship criteria as othercharacters and grants no special Companion Perk.
Carrying[edit]
Despite his lack of pockets, Dogmeat can carry a significant load similar to otherCompanions.
Comments
This page is about the Fallout 3 character. For the consumable item in Fallout 3 and Fallout: New Vegas, see dog meat. For other characters in the Fallout universe named Dogmeat, see Dogmeat. |
Dogmeat
Biography
sex
affiliation
role
family
Dogmeat's puppy - descendant
Dogmeat's owner
Lone Wanderer - owner (possible)
Dogmeat's owner
Lone Wanderer - owner (possible)
Fallout 3 How To Get Dogmeat Back After He Dies
Gameplay
appearances
Statistics
base SPECIAL
derived stats
Hit Points: 500Hit Points: 2,500→15,000
(Broken Steel)
Critical Chance: | 3% |
Unarmed Dam.: | 3.5 |
Poison Resist.: | 30% |
Rad. Resist.: | 12% |
Additional info
dialogue
“You know, I think you're the first dog I've met that didn't try to eat me.[1]”— The Lone Wanderer's relief over finding the friendly dog
Dogmeat is a possible companion of the Lone Wanderer in 2277.
BackgroundEdit
An affectionate and dextrous dog, Dogmeat's skills as a four-legged scavenger and ferocious fighting companion were not lost on his first master, who was recently killed by raiders in the vicinity of the Capital Wasteland scrapyard. Dogmeat has tracked the raiders down, loyal to the end.[2]
His name is an homage to the Dogmeat from Fallout.
Interactions with the player characterEdit
Interactions overviewEdit
General | Services | Quests | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Effects of player's actionsEdit
- Dogmeat is found in the Scrapyard (south of Minefield), fighting several raiders. Regardless of any other companion or Karma level, Dogmeat can be recruited without incident.
- If the event to encounter him is triggered and the Lone Wanderer does not approach him, he may wander and be found elsewhere on the map.
- Shooting Dogmeat in the initial encounter without talking to him will make it impossible to recruit him unless the Puppies! perk was taken.
Other interactionsEdit
Dogmeat can be used to fetch supplies, such as ammunition, chems, food or weapons.
NotesEdit
- If enemies are nearby, Dogmeat will growl. Since he is programmed to be a higher priority target than the Lone Wanderer, Dogmeat will draw more of the attackers' attention.
- When instructed to find something, Dogmeat is capable of bypassing locked containers and doors, allowing access to items in containers beyond the Lone Wanderer's ability to pick.
- Dogmeat can sometimes go missing for long periods of time when asked to find something, sometimes even days. He may be found in the area around Vault 101 in this scenario.
- At level 22 (with the Broken Steel add-on installed), the Puppies! perk can be taken so that when Dogmeat dies, a puppy appears at the main door of Vault 101.
- The Puppies! perk has a second, unintended use that makes it possible to recruit multiple followers. See Fallout 3 exploits for more details.
- In Dogmeat's dialogue, there are 'Scold' and 'Praise' options. These, however, do nothing at all and appear to be there purely for flavor.
- His right eye is brown, while his left eye is blue. This is known as complete heterochromia.
- If Dogmeat is told to wait in Megaton, and then the town is blown up, Dogmeat will still be alive outside of the Megaton ruins afterwards.
- With Broken Steel installed, Dogmeat (along with other companions), will gain a large amount of health every time the Lone Wanderer levels up.
- If Dogmeat is not present at the scrapyard, he should re-appear after a few hours by waiting.
- Dogmeat appears in the ending cut-scenes, even if he is never met/interacted with at any point in the game.
AppearancesEdit
This Dogmeat appears only in Fallout 3.
Behind the scenesEdit
The following is based on Fallout 3 cut content and has not been confirmed by canon sources. |
- Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the Lone Wanderer holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop the character's bond with the dog. This was scrapped in the released game.
End of information based on Fallout 3 cut content. |
- Dogmeat is modeled after the dog in Mad Max 2 (aka The Road Warrior). The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.
- The namesake for 'Dogmeat' is Vic's canine companion 'Blood' (also called 'Dogmeat' by Vic) in the movie A Boy and His Dog (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with 'Dogmeat' apparently conversing with Vic as they both scour the wasteland for food and women.
BugsEdit
- PCPlaystation 3Xbox 360 In Little Lamplight, if Dogmeat is following you and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. Dogmeat may or may not take up a character slot after dying this way. Dogmeat will also still be shown blinking. This also can happen to Jericho. [verified]
- Xbox 360 During the Blood Ties quest Dogmeat may disappear from the game after talking with Vance about making a deal with Arefu. Loading a previous save doesn't fix the bug. [verified]
- Playstation 3 The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the Scrapyard. [verified]
- Playstation 3Xbox 360 Through use of the Paralyzing Palm perk (or any weapon with a knockdown affect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time will return all stored items. If you ask Dogmeat to return to Vault 101, you can pickpocket him and store items too. [verified]
- Playstation 3 Despite being sent back to Vault 101, Dogmeat has shown up inside of the West residence in Arefu. After going outside, Dogmeat does not follow. [verified]
- PC Dogmeat has appeared in Pilgrim's Landing during the quest Thought Control. [verified]
- PC Attacking Dogmeat until he becomes hostile and then putting away your weapons will result in Dogmeat walking back to Vault 101. [verified]
- Xbox 360 After leaving Vault 101 for the first time, Dogmeat can be found outside, sometimes clipping into the ground. If interacted with, no dialogue options will appear and will not be recruitable as a companion, even if the player goes to the scrapyard. [verified]
- PCXbox 360 If the player character kills an enemy while Dogmeat is attacking them, he will not notice that the enemy is already dead and keep attacking the corpse even past it being mutilated. [verified]
- Playstation 3 Dogmeat can be brought to Point Lookout by having him search for an item just before sleeping on the cot in the Duchess Gambit. He will approach the player in Point Lookout after six days. He can be returned to the Capital Wasteland simply by taking the Duchess back, resulting in him automatically waiting at Vault 101.[verified]
GalleryEdit
The Lone Wanderer with Dogmeat
Front shot
ReferencesEdit
|
|
This page is about the Fallout 3 character. For the consumable item in Fallout 3 and Fallout: New Vegas, see dog meat. For other characters in the Fallout universe named Dogmeat, see Dogmeat. |
Dogmeat
Biography
sex
affiliation
role
family
Dogmeat's puppy - descendant
Dogmeat's owner
Lone Wanderer - owner (possible)
Dogmeat's owner
Lone Wanderer - owner (possible)
Gameplay
appearances
Statistics
base SPECIAL
derived stats
Hit Points: 500Hit Points: 2,500→15,000
(Broken Steel)
Critical Chance: | 3% |
Unarmed Dam.: | 3.5 |
Poison Resist.: | 30% |
Rad. Resist.: | 12% |
How To Spawn Dogmeat Fallout 3
Additional info
dialogue
“You know, I think you're the first dog I've met that didn't try to eat me.[1]”— The Lone Wanderer's relief over finding the friendly dog
Dogmeat Hindi movies kambakkht ishq 720. is a possible companion of the Lone Wanderer in 2277.
BackgroundEdit
An affectionate and dextrous dog, Dogmeat's skills as a four-legged scavenger and ferocious fighting companion were not lost on his first master, who was recently killed by raiders in the vicinity of the Capital Wasteland scrapyard. Dogmeat has tracked the raiders down, loyal to the end.[2]
System shock 2 torrent pc. His name is an homage to the Dogmeat from Fallout.
Interactions with the player characterEdit
Interactions overviewEdit
General | Services | Quests | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Effects of player's actionsEdit
- Dogmeat is found in the Scrapyard (south of Minefield), fighting several raiders. Regardless of any other companion or Karma level, Dogmeat can be recruited without incident.
- If the event to encounter him is triggered and the Lone Wanderer does not approach him, he may wander and be found elsewhere on the map.
- Shooting Dogmeat in the initial encounter without talking to him will make it impossible to recruit him unless the Puppies! perk was taken.
Other interactionsEdit
Dogmeat can be used to fetch supplies, such as ammunition, chems, food or weapons.
NotesEdit
- If enemies are nearby, Dogmeat will growl. Since he is programmed to be a higher priority target than the Lone Wanderer, Dogmeat will draw more of the attackers' attention.
- When instructed to find something, Dogmeat is capable of bypassing locked containers and doors, allowing access to items in containers beyond the Lone Wanderer's ability to pick.
- Dogmeat can sometimes go missing for long periods of time when asked to find something, sometimes even days. He may be found in the area around Vault 101 in this scenario.
- At level 22 (with the Broken Steel add-on installed), the Puppies! perk can be taken so that when Dogmeat dies, a puppy appears at the main door of Vault 101.
- The Puppies! perk has a second, unintended use that makes it possible to recruit multiple followers. See Fallout 3 exploits for more details.
- In Dogmeat's dialogue, there are 'Scold' and 'Praise' options. These, however, do nothing at all and appear to be there purely for flavor.
- His right eye is brown, while his left eye is blue. This is known as complete heterochromia.
- If Dogmeat is told to wait in Megaton, and then the town is blown up, Dogmeat will still be alive outside of the Megaton ruins afterwards.
- With Broken Steel installed, Dogmeat (along with other companions), will gain a large amount of health every time the Lone Wanderer levels up.
- If Dogmeat is not present at the scrapyard, he should re-appear after a few hours by waiting.
- Dogmeat appears in the ending cut-scenes, even if he is never met/interacted with at any point in the game.
AppearancesEdit
This Dogmeat appears only in Fallout 3.
Behind the scenesEdit
The following is based on Fallout 3 cut content and has not been confirmed by canon sources. |
- Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the Lone Wanderer holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop the character's bond with the dog. This was scrapped in the released game.
End of information based on Fallout 3 cut content. |
- Dogmeat is modeled after the dog in Mad Max 2 (aka The Road Warrior). The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.
- The namesake for 'Dogmeat' is Vic's canine companion 'Blood' (also called 'Dogmeat' by Vic) in the movie A Boy and His Dog (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with 'Dogmeat' apparently conversing with Vic as they both scour the wasteland for food and women.
BugsEdit
- PCPlaystation 3Xbox 360 In Little Lamplight, if Dogmeat is following you and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. Dogmeat may or may not take up a character slot after dying this way. Dogmeat will also still be shown blinking. This also can happen to Jericho. [verified]
- Xbox 360 During the Blood Ties quest Dogmeat may disappear from the game after talking with Vance about making a deal with Arefu. Loading a previous save doesn't fix the bug. [verified]
- Playstation 3 The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the Scrapyard. [verified]
- Playstation 3Xbox 360 Through use of the Paralyzing Palm perk (or any weapon with a knockdown affect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time will return all stored items. If you ask Dogmeat to return to Vault 101, you can pickpocket him and store items too. [verified]
- Playstation 3 Despite being sent back to Vault 101, Dogmeat has shown up inside of the West residence in Arefu. After going outside, Dogmeat does not follow. [verified]
- PC Dogmeat has appeared in Pilgrim's Landing during the quest Thought Control. [verified]
- PC Attacking Dogmeat until he becomes hostile and then putting away your weapons will result in Dogmeat walking back to Vault 101. [verified]
- Xbox 360 After leaving Vault 101 for the first time, Dogmeat can be found outside, sometimes clipping into the ground. If interacted with, no dialogue options will appear and will not be recruitable as a companion, even if the player goes to the scrapyard. [verified]
- PCXbox 360 If the player character kills an enemy while Dogmeat is attacking them, he will not notice that the enemy is already dead and keep attacking the corpse even past it being mutilated. [verified]
- Playstation 3 Dogmeat can be brought to Point Lookout by having him search for an item just before sleeping on the cot in the Duchess Gambit. He will approach the player in Point Lookout after six days. He can be returned to the Capital Wasteland simply by taking the Duchess back, resulting in him automatically waiting at Vault 101.[verified]
GalleryEdit
The Lone Wanderer with Dogmeat
Front shot
ReferencesEdit
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